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Kill team compendium 2021 pdf download1/18/2024 Running the Sniper Specialism and pairing with a Comms Specialist is one way to improve your odds but it’s costly (in terms of model and CP investment) and those 2s will still waste an activation. While the D6 damage is great, having only one shot in a world where you often shoot at a -2 penalty is quite risky. Meltaguns are not a weapon you see a lot of in Kill Team (unless you count fusion pistols).Flamers are not only a thematic choice for Sisters but they get a neat supporting tactic for them (see below). Alternatively, go with the Veteran specialism to close range quicker. A Demolitions specialist with Flamer/Heavy Flamer can be quite a scary thing. Flamers are great in Kill Team since they auto-hit, negating long-range and obscuring penalties, and whether you go regular or heavy will largely depend on whether your opponent is primarily fielding T3 or T4 models.Sisters get quite a few options here including two flamer variants, meltaguns, storm bolters and heavy bolters. Like most troops, Battle Sisters get access to two gunners who can take special and heavy weapons. That’s an actual enemy model she just roasted. I would always expect to include a Battle Sister with a Simulacrum on my team, likely running either the Comms or Medic specialism to buff either my main shooter or fighter.īattle Sister Gunner with Flamer. This upgrades Shield of Faith saves from a 6++ to 5++, which is awesome. The one upgrade available to Battle Sisters is the Simulacrum Imperialis. I can’t imagine a situation where you’d want to waste your Zealot slot on a Battle Sister. Given the other options available to Sisters, you’re unlikely to field many, if any, basic Sisters in a typical team unless you just really need bodies (since they are your cheapest model option).īattle Sisters get access to a whole slew of specialisms but Comms, Medic, and Veteran are likely the three you’ll use most often on basic Sisters. Looking at this another way, a bog-standard Battle Sister costs almost twice as much as a Guardsman, but sports a much better save and +1S on her gun. Compared to the lowly Tactical Marine, they have one less Toughness and Strength and correspondingly only cost 75% as much (meaning that for every 3 Tactical Marines you field, you could field 4 Battle Sisters). The basic Battle Sisters sport a boltgun and the standard T3/S3/3+ profile common across Sisters. Credit: Games Workshop Battle Sister Basic Troops Guess which of these models you’re going to want in all of your Kill Teams. Oh cool, a special rule named the same as an existing specialism. This is obviously very useful and should be a clue that your Zealot or Combat specialists should probably one of these two datasheets. Zealot: Shared by Sisters Repentia and Arco-Flagellants, this ability grants models full hit re-rolls when charging or when charged. The 6++ is fine, but won’t often come into play in a game where plasma is the thing you’re often scared of as a power armour user. Shield of Faith: Battle Sisters and Sisters Repentia both share this ability that grants models a 6+ invulnerable save plus a 1D6 Deny attempt. On the plus side, this is one less decision to make when building your roster, so there’s that. Really, GW? You release rules for Sisters in a post-Elites world but don’t include rules for the various major orders? grumblegrumblegrumble At the same time, they don’t have quite the robust stat-line of Marines so they fall into a similar camp as Ad Mech in that they have to play somewhere in between hordes and elites and adapt to every game. Sort of in Between: Like Ad Mech or Space Marines, Sisters don’t have spammable 5-7 point bodies, with their lowest-priced model sitting at 9 points. The tactics they have are decent to good but they could really use more. Limited Tactics: Discounting Commander tactics (which I do), Sisters only get 4 tactics, which is just not a lot. Lack of Long Range Firepower: Aside from a single heavy bolter, you don’t really have any long-range options, meaning your T3 models are going to spend a lot of their time in charge range. Versatile: While limited in options, Sisters have both shooting and combat strength and answers to both elites and hordes, so you can adapt to different match-ups nicely. Beautiful Models: The Sisters range is the newest plastic model range around and the models are fantastic! Fielding a Sisters Kill Team today probably means using the models from the new Army Set and they are a real joy to build and paint.ĭecent Board Control: A reasonably equipped Sisters Kill Team will be fielding 7-8 models, which gives you good board control in both 3D and Arena games compared to “elite” teams, while also being quite a bit more survivable than “horde” teams.
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